Dwarf Fortress Sells Nearly 500K Copies In December

Bay 12 Games has announced that its strategy game Dwarf Fortress sold almost 500,000 copies in December. Come from Sports betting site VPbet

In a recent forum post, co-designer and programmer Tarn Adams shared the milestone almost one month after the game officially arrived on Steam, saying that the launch went great but that they won’t have specific numbers until mid-February when everything is processed through Valve and publisher Kitfox.

Echo Review

Somewhere, in the infinite void of space, is a planet with a race of transhumans that believes they can bring the dead back to life. A being named En has come here looking for a way to resurrect a loved one currently trapped in a red cube strapped to her back. What she will find is a seemingly endless labyrinth that puts her head to head with the most dangerous enemy: herself.

More accurately, the endless labyrinth of Ultra Ultra’s Echo puts you head to head with yourself.

The labyrinth, as it turns out, is a decadent but sterile mansion, reminiscent of the alien hospice where Dave Bowman lives out the rest of his days in 2001: A Space Odyssey. The place is clean, but devoid of life. En eventually gets the lights back on, but activates …

Fallout Dev Reveals New Information On Sega's Canceled Aliens- Crucible Game

The 2000s had plenty of games set in the Aliens universe, but one project that never saw the light of day was Aliens: Crucible which Obsidian game designer Josh Sawyer was developing for Sega back in 2006.

Responding to a tweet asking video game developers about their “one that got away” projects, Sawyer revealed concept art for the game, an action-RPG that contained a “lot of cool ideas” but was ultimately shelved by Sega so that Obsidian could work on Alpha Protocol. It was only in 2009 when Sega confirmed that Aliens: Crucible had been canceled.

“There were a lot of cool ideas in the works, but you don’t ship ideas,” Sawyer tweeted. “The biggest lesson I learned from the experience is that if you don’t have playable levels, you don’t have much of a game–there are some ex…